Wesley, a Souldoll Soulkid Joelle! The Soulkid NL body is pretty awful to handle. I did extensive mods to the shoulders, legs and hips, but I still replaced his body with an Akagidoll one recently. He’s long overdue for a new faceup. His wig is brushed yarn and he’s had a few custom pairs of eyes, mostly resin… I just keep replacing them whenever I can find smaller irises, haha.

Older/progress photos of Myr!

I sanded down a LOT of resin on the mid-torso to rough in the wasp waist and lessen the muscle definition. Then I sliced about a centimeter off the top and sanded it down from there, shortening the torso significantly. I expected to make the torso look short, but it was so elongated that it looks more normal than where I started, haha. It’s also now a rounded joint instead of one with a ridge like the original, so it can be moved without pulling. I significantly reduced the bottom edge of the upper torso. I didn’t change the shape of the joint, I just ground down the edge and the chest. I flattened out the chest as well, which sounds like a weird thing to do on a male body, but the shape actually looked more like modest breasts than pecs, especially with my waist mod, and Myr doesn’t have breasts, so I flattened it out to a more ambiguous shape.
Sanded down the catches on the shoulders and upper knees.
Tried to fix some of the issues with the lower knees. Honestly, they’re just not very well shaped or designed, but I tried a few things that might help. I carved out more of the back so that the edge of the cup is surrounding more of the ball and flattened the sides of the ball.
Sliced the thighs into two pieces added a mobility joint.
Sanded down the tops of the ears so I can sculpt the downturned ones. RIP Seng’s cute ears.

The elbow cup piece is actually pretty round on top, but the upper arm’s socket is oblong, so the joint doesn’t work like a ball joint and won’t rotate. But! The upper arm’s socket is actually round with the exception of the pieces that extend down the sides. If you cut/grind those down, you get a regular nice round ball joint that actually rotates and works well.
That alone reduces the annoying rotate-and-popping thing the bottom joint does, but I really really hate that so I wanted to make it impossible. I did exactly the same thing I did in the lower leg: I carved out the inner joint area of the lower arm (the bottom of the ball part) so that the double-joint/cup part doesn’t get pushed out when it bends. Uh, it makes more sense when you see it.

I didn’t change the middle/elbow/cup part at all. I did also flatten the sides of the ball part of the lower arm; that probably didn’t make a difference right now, but I want to suede the sides of the joint when I’m done.

The arm is no longer a terrible obnoxious pain. The top part moves freely and with sufficient friction (because this joint actually fits well) and the bottom no longer rotates (no more Z elbows) or pops. I also suspect the bottom bends a little further, but I didn’t really check.

I also did a mouth opening with custom tooth piece, downturned elf ears, and filled in the sides of the eyes, then did some general face sanding mods.

They were dyed with Rit Dyemore (after an ordeal where my iDye Poly wouldn’t stay the same color for 5 minutes), sueded, scarred and painted. They’ve had two custom wigs, one with Tibetan lamb and one with brushed yarn, and several pairs of custom resin eyes.

I don’t even know where to begin with posting dolls here, so instead of going through a photo backlog, I’m just going to go doll by doll.

First is Myr (they/them), my heavily modded Resinsoul Seng that I got in 2017 and the beginning of me getting back into BJDs. I’ll post more about the mod process in a seperate post, these are just more recent photos.